Word: The Sword
Role: Martin Gilchrist, Fencing Instructor, University of Minnesota- Twin Cities
Identity: Martin Gilchrist
Age: Late 30s to early 40s
Hair: Blond, slightly longer than a corporate cut
Build: Slight, slender
Skin: Pale caucasian.
Other features: Dresses stylishly casual in general; British accent.
Gilchrist has a long and strange history. There was once an Englishman named Martin of Joinville who served as a knight under Edward the Black Prince in the Battle of Poitiers. Martin was a loyal and honourable man and fought with great courage.
Upon his return home, however, he found his wife in bed with his stewart and in a fit of rage killed them both.
Martin of Joinville was hanged for the double murder, having met his fate rather than his destiny.
The soul of Martin of Joinville arrived in the area of Gehenna in Hell. After a mere few decades, the prowess of the deceased human soul came to the attention of Baal, and he decided that such knowledge could be useful. He took the soul and bound his Ethereal Forces along with some other forces, into a new demon, thus preserving much of Martin's valuable military knowledge.
Thus was created Hakkoz, Impudite of War, who had many of the memories of Martin of Joinville.
It was Martin's guilt over what he had done that turned out to be Hakkoz's undoing. It took several hundred years, but eventually Hakkoz could stand it no longer and went renegade, on a quest to find something to assuage his guilt. Some 650 years after he murdered his wife and stewart, what was left of Martin of Joinville met up with Iphedeiah, the Malakite Angel of Redemption, and a Servitor of Laurence.
Hakkoz threw himself on Iphedeiah's mercy and the Malakite could see the honour that the Taker had hidden deep in his heart and the quest the demon was on.
Laurence himself Redeemed Hakkoz, transforming the dark soul of Hakkoz into Gilchrist, Mercurian of the Sword.
Gilchrist has realised that Hakkoz's quest is just beginning and will continue throughout his angelic life. He is a bright and glad-hearted angel in the midst of the War.
Gilchrist carries with him a card, with these lines from Milton:
What in me is dark
Illumine, what is low raise and support,
That to the height of this great argument
I may assert eternal Providence,
And justify the ways of God to men.
Basic Attributes: Gilchrist is relatively balanced on the physical to mental to spiritual scale. However, in all three cases, he tends to have somewhat more finesse than strength-- more agile than strong; more precise than intelligent; and more perceptive than willful.
Skills and Songs: Gilchrist boasts only one song, the Ethereal Song of Motion, which allows him to move objects at a distance, much like telekinesis. In skills, he boasts good ability in sword fighting using all sorts of swords and dodging. He also has some skill in basic tactics and knows the etiquette of the fencing salle. He also has a small level of acting and some knowledge of French. His native language is British English.
Mercurian of Laurence: The Friends of Man who are Servitors of the Sword are experts at dodging.
Seraph of Laurence:
Martin Gilchrist is the picture of British politeness, outgoing and charming. Combat-wise, he is never the aggressor, but where demons are concerned, he will certainly finish it. His fencing style is known for its difficult-to-penetrate defenses.
Go back to the Twin Cities Ensemble Roster page.
Go back to the Twin Cities Ensemble page.
The Overture, wherein the world is introduced.
The Composition, wherein is explained the basics of the world.
The Instruments, wherein is explained the character types.
The Symphony, wherein is explained how the World Weavers game works.
The Score, for a basic layout of these guidelines.
Ensembles, for links to individual World Weavers In Nomine units.
The Archives, for links to individual World Weavers In Nomine units' post archives.
Segues, wherein assorted links of interest reside.
Go to The Main World Weavers Page.
Go to the official Steve Jackson Games In Nomine Pages.
The material presented here is based on the In Nomine setting from Steve Jackson Games. The specific content of this site is the responsibility of Lynette R. F. Cowper, World Weavers and its writers, and has not been approved or endorsed by Steve Jackson Games. In Nomine is a registered trademark of Steve Jackson Games, and all art from In Nomine is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. All intellectual property of SJ Games on this site is utilized in accordance with an agreement with Steve Jackson Games.