Lessons of Tzalingrad
Written by Chad Thumann (firstname.lastname@example.org).
FOR INTERNAL REVIEW ONLY...DO NOT DISTRIBUTE...FOR INTERNAL REVIEW
ONLY...DO NOT DISTRIBUTE...
Citizens, as you know on July 8 a Hattin raiding force made
planetfall on the penal colony Tzalingrad and successfully penetrated
planetary defenses long enough to perform a mindscan on several political
prisoners. Although this is a military foundation, and is not privy to the
nature of the stolen memories, Securitat reaction to the incident suggests
that the data was extremely sensitive. On July 9 a military tribunal,
headed by Marshal Kokorovich, forwarded all recorded data pertaining to the
seminal battle of the raid--the battle in administrative sector 413 of the
colony--to this foundation for review. We have reviewed the data and have
arrived at our conclusions.
Although the forces called upon to repel the Machine invaders were
military units, the colony itself was a Securitat institution, and therefore
the military operation was under Zampolit kommand. Specifically, it was
under the kommand of Kommissar Ludzek. Although our komrades in Securitat
are infinately wise in matters pertaining to counter-subterfuge and
intelligence, their military training is somewhat inadequate. It is the
conclusion of this foundation that ultimately the blame of Tzalingrad
disaster must be laid at the feet of public education, who failed to
indoctrinate Securitat personell with basic military strategy. Examine the
- Sergeant Tzumansky's Drop Section, a military unit working off
demerits on the penal colony, was positioned well in advance of the machine
planetfall during a military review of Marshal Kokorovich. This unit almost
succeeded in halting the Machine offensive but lacked the support to be
- Kommissar Ludzek held his K2-Shaw Battery and BT Squad in
reserve, preferring to send a Heavy Shock Squad led by Starshina Brondsky
relieve the Drop Section. Radio recordings indicate that he told Brondsky
"Tzumansky's Drop Section will be the anvil, and you will be the hammer."
- Kommissar Ludzek failed to inform the Starshina that the Machine
assault force contained over thirteen Thumper Grenade Launchers, a Blitzer
Catapult and a Manticore Missile Rack. Brondsky only learned of this
artillery when he was within scan-range, at which time it was too late for
him to seek cover within the colony's buildings.
- Although the Machines were confined to a narrow Boulevard,
neither Brondsky's nor Tzumansky's units had K2-Shaw support to take
advantage of the packed machine troops.
- Four of Brondsky's seven T85 chassis were destroyed by disruptor
grenades as they ran for cover.
- One of Brondsky's seven T85 chassis was destroyed by a
mis-placed gauss grenade.
- Only three of Brondsky's T85 chassis ever came within range of
the machine forces to engage them with the ZSU mini-guns.
Judging from the above mistakes it is the conclusion of this foundation that
a set of strategic guidelines should be written so that Zampolit are better
prepared when forced to comandeer military forces. These guidelines are as
It is the belief of this foundation that were Kommissar Ludzek to have
followed the basic strategic guidelines outlined above, Tzalingrad would
never have fallen to the Machine raiders.
- No Fantasian force facing a threat of level 1,000 to 1,500 UPVs
is to engage said forces without the support of one T85/35 K2-Shaw trooper.
- No Fantasian force facing a threat of level 1,500 UPV or greater
is to engage said forces without the support of one T85/35 K2-Shaw battery.
- No Drop Section is to engage an enemy force on an assault
mission without the support of at least one Powered Infantry Squad. Said
Powered Infantry Squad is to lead the Drop Section in the assault, in order
to bleed-off enemy heavy weapons fire. The Powered Infantry Squad's primary
objective in the assault should always be to destroy all enemy
armor-piercing weapons, such as WASPs, Scorpions and Hornets.
- No Fantasian force facing a threat of level 1,000 UPV or greater
is to engage said forces without the support of at least two RPGs, KPVs or
AT-4s. Four Maslaws or Sagger missiles may be substituted for one of each
of the aforementioned weapons.
- Neither Shock Troops nor Stormtroopers are to engage an enemy on
the open battlefield in any but a purely auxilary capacity. Said auxilaries
should advance BEHIND line troops and reserve themselves to specialized
close-combat duties, such as clearing rubble, buildings or woods.
- No trooper is to throw a defensive gauss grenade further than 4
meters (2") on the run, 8 meters (4") on a walk, or 12 meters (6") on a run.
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