The Micronian's technology was about the equivelant of Earth's at the time of contact with the Legions of Steel. But even if their military technology was equal to that of one of the more advanced races like Infranite or Fantasia they most likely still would have been whiped out by the Legions of Steel due to their inferior size and numbers. However, there still survives a small militant group of Micronians who were away from their planet when the Legions of Steel attack came.
Admiral Hunter and his Battalion of elite warriors were conducting tests on an ancient, Alien technology known to them as “Robotechnology”. hyperdrive accident with the Robotech-Carrier “SDF-1” sent he and his troops hurdling through space light years from home. By the time they returned to their home planet it had been destroyed. Lacking the military resources to re-take the planet, Hunter and the SDF-1 fled, looking for allies with whom they could eventually return to their homeland.
The Micronians have since become masters of Robotechnology. Robotech is essentially a military technology by which a pilot, sitting in the head of a giant robot, is able to establish a psychic link to the machine and pilot it as if it were his own body. The Micronians pilot giant war machines (by their standards), which are the rough equivelant of other races’ powered armor. The statistics for their Mecha are shown below.
NOTE ON UPVS: The UPV Costs are given for incorporation with other Junction Point units, so they are based on the Legions of Steel underground game. They are not appropriate for Planetstorm. The jumping ability marked with an asterisk is for Planetstorm reference--jumping is illegal indoors, and so the UPV cost of jumping has not been figured in to the overall UPV cost of the figure.
For the sake of clarification, a “+” General Modifier refers to Heavy Armour and a “-” General Modifier refers to Light Armour.
Finally, although the weapons are described as “blasters” or “Ppsh’s” or such, they are really un-named Robotech weapons that happen to have those characteristics.
LCT-1V LOCUST -1 GM (light armor) Walk 6/Run 12 2 x SPAZ Rocket Packs 1 x Ppsh HP COST: 25 62 UPV WSP-1 WASP -1 GM Walk 5/Run 10 1 x Blaster 1 x FTG Launcher *Jump 20” HP COST: 28 47 UPV STG-3R STINGER -1 GM Walk 5/Run 10 1 x Blaster 1 x Grenade Launcher (w/Plasma Grenades) *Jump 20” HP COST: 28 47 UPV COM-2D COMMANDO -1 GM Walk 5/Run 10 1 x Blaster 2 x SPAZ Rocket Packs HP COST: 28 62 UPV JR7-D JENNER -1 GM Walk 6/Run 12 1 x Plasma Projector 1 x FTG Launcher *Jump 10” HP COST: 66 88 UPV
HCT-3F HATCHETMAN 0 GM Walk 3/Run 6 1 x Flechette Gun 1 x Power Halberd HP COST: 31 69 UPV PXH-1 PHEONIX HAWK 0 GM Walk 4/Run 8 1 x RAM Laser 2 x Ppsh (can link) *Jump 15” HP COST: 50 90 UPV HBK-4G HUNCHBACK +1 GM (heavy armor) Walk 3/Run 6 1 x KPV 1 x Blaster HP COST: 28 83 UPV GRF-1N GRIFFIN +1 GM Walk 4/Run 8 1 x Burstlance 1 x Auto-GL *Jump 10” HP COST: 25 73 UPV SHD-2H SHADOWHAWK +1 GM Walk 4/Run 8 1 x AK Rifle 1 x Grenade Launcher (Plasma Grenades) *Jump 5” HP COST: 21 64 UPV WVR-6R WOLVERINE +1 GM Walk 4/Run 8 1 x AK Rifle 1 x SPAZ Rocket Pack *Jump 10” HP COST: 21 79 UPV
RFL-3N RIFLEMAN 0 GM 2 Kills Walk 3/Run 6 2 x AutoRAM (may link) HP COST: 80 121 UPV CRD-3R CRUSADER 0 GM 2 Kills Walk 3/Run 6 1 x K2-Shaw 2 x SPAZ Rocket Packs 1 x Blaster *Jump 10” HP COST: 28 134 UPV TDR-5S THUNDERBOLT +2 GM 2 Kills Walk 3/Run 6 1 x Burstlance 1 x SPAZ Rocket Pack 1 x ZSU 12.6 HP COST: 59 257 UPV ARC-2R ARCHER +1 GM 2 Kills Walk 3/Run 6 2 x K2-Shaw (may link) HP COST: 90 168 UPV WHM-6R WARHAMMER +1 GM 2 Kills 1 ITS Walk 3/Run 6 2 x KPV (may link) 1 x Auto-GL 1 x FTG Launcher HP COST: 52 155 UPV MAD-3R MARAUDER +1 GM 2 Kills 1 ITS Walk 3/Run 6 2 x Burstlance (may link) 1 x RPK HP COST: 50 190 UPV BLR-1G BATTLEMASTER +2 GM 2 Kills 1 ITS Walk 3/Run 6 1 x Heavy Burstlance 1 x Heavy Lance 1 x Auto-GL HP COST: 47 297 UPVLeadership, Command and Hero Points are a function of the pilot, not the Mecha, and so may occur in any of the Mecha types. The cost for a Leadership Point is 10 + the cost of a Hero Point, and the cost of a Command Point is 20 UPV.
Generally, the Micronians organize their units into LANCES, COMPANIES and BATALLIONS.
A LANCE consists of 4 Mecha (usually of the same general category--light, medium or heavy) led by a CAPTAIN (1 Leadership)
A COMPANY consists of 3 Lances. The COMMAND LANCE is led by a SERGEANT-MAJOR (2 Leadership)
A BATALLION consists of 3 COMPANIES. The HQ LANCE is led by a COLONEL (2 Command, 1 Leadership)