>Intruder alert. Breach of tomb seals detected. >Automated defense networks activated. >Intruder identified. Welcome, Sairraith. Have you come to seek communion with the spirit of your Primogen? >And what do you offer her in return for such advice? >Blood offering accepted, initiating DNA analysis... >De-coding DNA Structure...please wait >DNA Structure de-coded, accessing DNA databank...please wait >Cross-referencing databank...DNA structure verified...please be patient while we re-construct your Primogen... >Primogen memory construct complete. Communion initiated.Have so many years passed, already, that yet another of my progeny seeks my teachings? You are wise to have come to me, but more than wisdom is required to survive you chosen path. You must show compassion, for empathy is the glue that binds you to your troops. You must show honor, for virtue makes war righteous. You must show courage, for she that is valorous will never be stabbed in the back. And you must show strength of spirit, for it is she with the greatest will that dominates the field of battle.
Speak the ancient names of your weapons, and feel their essence flow through you, as an extension of your own will.
The Power and Might (Heavy Lance) is the song, and the Steel Raptor (Strass) is the dance. Like your open hand the power and the might only destroys the weakest of your enemies. But swept before you it pushes your enemies into supplication until your dance brings them before you.
Sudden Collision (Ovincarr CAW) is the pirouette, destroying your enemies as the dance brings you past them. Spin as you ignite the collision, using your ATAS to launch it off of one arc, and then turning to launch it off of a second, destroying any survivors.
Blood of the Rose (D-Sword) is song's climax, crashing down on your supplicants in a crescendo of destruction. The blood that blossoms from the rose's strike is the most beautiful of images, and decorates your All Encompassing (Energy Field) with multiple petals.
But the Talon which you command is more powerful than your weapons alone. So our prophet Zara spoke through the ages to me, and so I speak through the ages to you. The most divine creation is the Tzoren spirit. You already know from your psychic training that the Tzoren spirit is not many, but one. Our minds are merely nodes through which we communicated, nodes to be dominated and commanded by she with the strongest will. Your strength of will is the sinew that binds; the muscle that strikes. Each mind under your command is one more weapon.
The Aseth Drakkar is the point of your spear, thrust first against the enemy. The most elite of Drakkar noblemen, the Aseth has proven his fealty, honor and strength time and time again, and desires nothing but to continue to prove himself in the crucible of combat. Armed with Ashes to Ashes (disintigrator) the Aseth is able to destroy several opponents within 20 meters (10") in mere seconds. Or, in even closer combat, his Thorn in ones side (d-blade) can slice even well-armored opponents apart while he grapples with those who escape its point, locking them in place until his Seth comrades can tear them apart like jackals.
The Seth Drakkar support the Aseth; the are the spear's shaft, capitalizing on the Aseth's demoralizing assault and destroying any survivors of the Aseth's fury. The second Seth Drakkar eliminates those enemies best able to retaliate before they are able to react to the threat, while the third Seth Drakkar drops his parallax bomb to envelope the Triad within an impenetrable inertia field.
If the Aseth is your spear, the Takkar are your shield. Their purpose is to find long fire lanes on your flanks and rear, take up stationary positions at the ends of those lanes, and prevent rogue enemies from flanking you. Enveloped in their Defender of Might (Vann PBA) heavy armor, once in position they are difficult to displace. They operate in teams, with the Takkar armed with Light Perforation (Lance) kneeling before his comrade armed with the Sower of Poison Seeds (Tarnak GL). The Light Peforation suppresses a long fire-lane, while the Sower of Poison Seeds destroys enemies hiding behind a corner of the suppression preparing for an assault.
The final weapon you posess is that granted you by your divine ancestors and refined by your psychic teachors. This is the Temporal Manipulation. During the initial moments of a conflict, when you and your enemy are maneuvering toward each other, let your enemy take the initiative. Lull him into complacancy until the very moment of contact, and then use your Temporal Manipulation (Command Points) to freeze time and sieze initiative for yourself. Your weapons will fire twice before your enemy can even react.
Remember that reason and intuition are the enemy of combat. A reasonable person would seek to avoid deadly conflict, and such a person would undoubtably fall to the weapons of she that savors it. Put your faith, then, not in reason but in the mysticism of counter-intuition; the mysticism first voiced by our great Prophet Zara: