Non-powered Infantry in Legions of Steel

An unplaytested idea on how to use non-powered infantry figures in Legions of Steel (at least until the real rules come out in Stormfront).

Frame

The basic non-powered infantry frame is:
-2 GM (weak armor)
Walk 4/Run 8/Sprint 12
UPV:  7

Generic Weapons

Weapon         ROF  PB+  PB   S   M    L    X   UPV Cost   
Machine Pistol  2    -    -   -   -    10   15  10 PS/10 LOS
(flechette Pistol)
SMG             2    -    -   -   3    15   25  20 PS/25 LOS
(PpSH)
Assault Shotgun 3    -    -   -   -    10   20  20 PS/27 LOS
(Scattergun)
Assault Rifle   1    -    -   -   -    25   35  20 PS/20 LOS
(Deadbolt Launcher)
Flamethrower+   2    -    -   5   10   15   20  20 PS/26 LOS
(SS-2000)
Machine Gun*    2    -    -   -   -    -    25  20 PS/25 LOS
(AK Rifle)
+Affects impact and surrounding 8 squares. Scores a kill on 6+. Continuous burn-see rules.
*the Machine Gun may be attached to a Gyroscopic Harness. This increases it's attack value by 2 (Medium out to 25) and reduces the figure’s movement to Walk 3/Run 6 (no sprint option).

Examples: The Colonial Marines

Marine:  27 PS/32 LOS UPV
-1 GM
Walk 4/Run 8
SMG

Smartgunner:  27 PS/32 LOS UPV
-1 GM
Walk 3/Run 6
Machine Gun

Flamethrower:  27 PS/33 LOS UPV
-1 GM
Walk 4/Run 8
Flamethrower


E-Loaders

Any energy or heat weapon may be operated by two figures simultaneously as per normal e-loader rules. The e-loader may not fire a secondary weapon, however, as he is too busy monitoring the power generator for dangerous heat levels.

Crew Served Weapons

2 Infantry figures may both operate a crew-served weapon, which is any ordinance weapon with a CC of -3 or more.

Both Infantry figures must always be in base-to-base contact, or else the Crew-Served Weapon is dropped.

It costs a stationary fire action from both Infantry figures to set up a crew-served weapon. As long as the two Infantry figures remain in base-to-base contact and stationary, the crew-served weapon may be fired normally.

The infantry figures may break down the crew-served weapon at no cost, by simply moving.

The cost of Infantry figures carrying a crew-served weapon is the cost of two Infantry frames plus the cost of the weapon.

Generic Crew Served Weapons

Weapon     ROF    PB+  PB   S   M    L    X     UPV Cost   
ATGM*       1      -   -    -   -    75   -     20 PS/5 LOS
(AT-4)
MMG         3      -   -    -   25   40   55    31 PS/31 LOS
(RPK)
*Overkill - 2 dice at 5+

Examples

Plasma Team:  39 PS/80 LOS UPV
-1 GM
Walk 4/Run 8
Plasma Projector+E-loader

ATGM Team:  34 PS/19 LOS UPV
-1 GM
Walk 4/Run 8
ATGM

Machine Gun Team:  45 PS/45 LOS UPV
-1 GM
Walk 4/Run 8
Medium Machine Gun

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