GURPS Character: "Fingers" Fangorn

Created June 22, 1993.


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A thief-mage dwarf craftsman.

ST: 11 (Fatigue: 13)IQ: 13Speed:5.25
DX: 10HT: 11Raw Move: 4

Point Total: 100

Dwarf Racial Package: 40 points
ST +2 (20 points); DR 1 (3 points); Extended Lifespan (5 points); Extra Encumbrance (5 points); Extra Fatigue +2 (6 points); Hard to Kill +5 (5 points); Longevity (5 points); Greed (-15 points); Miserliness (-10 points); Reduced Move -1 (-5 points); Intolerance for Orcs (-1 point); Never Shave Beard (-1 point); Suspicious of Elves and Goblins (-1 point); Axe/Mace at DX+1 (4 points); Merchant at IQ (2 points); +3 to all Craft skills (18 points).

Dwarves appear on p50 of GURPS Fantasy Folk, 2d edition.

Advantages
Dwarf; Magery 2; Literacy.

Disadvantages
Unattractive (no effect on non-Dwarves); Gluttony; Pacifism: Cannot Kill; Phobia (player's choice, -10); Minor Vow of Chastity.

Quirks
Hides the fact that he's a mage; Doesn't like "domestic" things; Sarcastic; Doesn't "specialize" like many dwarves; one other.

Skills
Axe/Mace-11; Merchant-13; Armoury-14; Blacksmith-14; Cooking-15; Jeweler-13; Mechanic (Clockwork)-14; Glassblowing-11; Sleight of Hand-11; others (6 points worth).

Spells
Create Object-15; Create Earth-13; Perfect Illusion-13; Complex Illusion-13; Sound-14; Simple Illusion-13; Earth to Stone-14; Shape Earth-13; Seek Earth-13; Lend ST-13; Recover ST-13; Lend HT-13; Minor Healing-14; Apportation-15.

Story
I've never actually used this guy in a campaign.

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