GURPS Character: Li-Tel

Created Fall 1988.


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A hunted, pissed-off necromancer.

ST:10IQ: 14Speed:5
DX: 10HT:10Move:5

Point Total: 115

Advantages
Magery 3; Literacy; Longevity.

Disadvantages
Enemy (the Isle, rarely, -20 points); Intolerant of Clerics; Bad Temper; Enemy (the Incarnation of Destruction, rarely, -20 points).

Quirks
Curses in Orcish; Mild cowardice; Mild megalomania; Wears lots of black; Proud of being a rogue mage.

Skills
Staff-13; Spell Throwing-11; Area Knowledge (Krynic)-15; Acting-13; Research-16; Jeweler-14; Physician-12; First Aid-14; Veterinary-12.

Spells
Detect Magic-15; Sense Death-15 (similar to Sense Life); Test Food-15; Decay-15; Preserve Food-15; Exterminate-15 (kills bugs); Itch-15; Spasm-15; Pain-15; Stun-15; Curse-Missile-15; Paralyze Limb-15; Wither Limb-15; Deathtouch-15; Foolishness-15; Daze-15; Sleep-15; Mass Sleep-21; Death Vision-15; Sense Spirit-15; Summon Spirit-15; Summon Shade-14; Sterilize-15; Lend ST-15.

Languages
Elvish-13; Dwarf-13; Giant-13; Orcish-13; Common-14.

Story
Li-Tel was originally an AD&D character, then I introduced the DM to GURPS, and we never looked back. He's been through several incarnations; this is the one I have a character sheet for. At this point, he's made several enemies. In this world, all mages are members of the Isle, but Li-Tel is rogue. Also, he managed to kill an Incarnation of Destruction (3 critical successes in a row in an infinite mana zone), and Destruction is angry.

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